At the recent Cologne International Game Show, Tencent Games officially released a game creation AI toolkit called VISVISE, which aims to significantly improve the work efficiency of game artists and reduce repetitive labor.
It is reported that the VISVISE toolkit covers four core areas: animation production, model production, digital asset management, and intelligent NPC. The most popular among them is the MotionBlink animation generation tool, which can automatically complete intermediate frames based on user input keyframes and quickly generate complete animation sequences.
The Tencent gaming technology team stated that using MotionBlink tool, a 10 second animation that originally took several days to create can now be generated into 200 frames in just 4 seconds, increasing efficiency by 8 times. This tool not only significantly reduces the workload of animators, but also produces animations of the same quality as optical motion capture in certain situations.
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In the traditional animation production process, manual frame patching usually takes up a significant portion of the animator's work time. The launch of MotionBlink effectively addresses this pain point. User feedback from on-site experience stated that this technology significantly reduces the threshold for character animation production, providing strong technical support for small development teams and independent creators.
In addition to MotionBlink, VISVISE also includes the GoSkinning tool, specifically designed to address efficiency issues in 3D character skinning production. The traditional skinning process is complex and time-consuming, while GoSkinning has achieved automated processing through AI technology. According to test data, processing a 3D model containing 20000 vertices using this tool only takes 30 seconds, significantly improving work efficiency.